Taet Mod Released! Alpha 1!!!!

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flashbang232
icon13  view post Posted on 10/11/2010, 15:25




get here.

The mod features new units, weapons, and animations, as well as balancing OTA.

New Units:


ARm
______
Arm Thor- Tech 3 Experimental
Arm Resolution- Tech 3 Assault Kbot
Thor Gantry- Tech 3 Constructor
Arm Tech 3 Con Vehicle (Moved to tech 3 FARK for now :P)

Core
__________
Core Krogoth (new weapons)

Both Sides
__________
Traitor-Arm/Core very heavy riot kbot
Ketzer-Heavy Assault mech (moved to both sides for testing purposes)



Also, there is buildmenu changes as well. Over the weekend, i hope to implement more.

Light Lasers are better I believe

Known bugs:
_________
Arm Spider (Now "Vermin") has fire animation issues. I will try to fix this.
Core Krogoth weapon is wierd
Arm Thor laser is acting a bit funny, maybe a mistype or something in the weapon file.

Installation:
___________
Extract to ta directory and run "Install.bat"

Thank you! If you want to help, contact me here and i will get to you ASAP!
Please Include:
1) What can you do?
2)When are you free to work on it
3)Do you have any big things coming up that will halt/slow down the project? (ie, school, football signups, testing, etc.)

Also, please provide feedback. Thanks :)
Enjoy!

FB232

Edited by flashbang232 - 14/11/2010, 05:18
 
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flashbang232
view post Posted on 2/1/2011, 22:07




The milk weapon returns....working on new unit explosions.
to expect in new release:

arm thor weapon has been fixed
arm vermin weapon/movement animation fixed
core krogoth weapon fixed
 
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FauntleroyLL
view post Posted on 2/1/2011, 22:37




i have tested, good DT at beginning :lol:
 
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flashbang232
view post Posted on 3/1/2011, 05:49




Lol its an issue with buildmenus in ta...i might need to complicate things and use a proper gui file instead of the regular tdf files i use.

LOL I TESTED SOMETHING>>>>ABLE TO BUILD COMMANDER FROM KBOT LAB>

Try this:

CODE
[menuentry0]
   {
   unitname=armcom;
   unitmenu=armlab;
   menu=2;
   button=3;
   }


copy+paste into notepad, create folder named "download" in ta directory, save as a ".tdf" file.
 
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FauntleroyLL
view post Posted on 3/1/2011, 19:26




hum i dunno meta-code of TA :D
 
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flashbang232
view post Posted on 17/1/2011, 19:55




Lolz I am currently playtesting a crapload of mods.
I really do need to get an idea of balanced.

everything is prepped for next version i just want to make it he best it can be.
also it will be just a balanced ota version because once it is balanced OTA, i can use it as a basis for more units, ota is a good base for mods. :)
 
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FauntleroyLL
view post Posted on 17/1/2011, 20:45




please try to make anti-air units that fire against tanks
 
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flashbang232
view post Posted on 22/1/2011, 22:17




AA units (defender/pulverizer) can fire against ground units.
Flakkers cannot. (Which they should be able to do so, i might make a new model with a new script ;) )
Well, if you want to playtest this mod on the latest version, please see this thread:
https://taet.forumfree.it/?t=53380749

literally like dozens of maps, ranging from 13x13 to 56x56

and if you want to build commander from kbot lab (as test)
do this:
copy+paste this into notepad:

[menuentry0]
{
unitname=armcom;
unitmenu=armlab;
menu=2;
button=4;
}

create a folder in ta directory called "download"
save the file in there as "armcom.tdf"

open ta. play arm.build kbot lab. on 2nd page of the menu, arm commander should be RIGHT THERE!!! its craaazzzzy!

But you should have energy+metal storage because if this new commander dies then it will drop to 100. :P

Just for playtesting/fun purposes> :PP:P:P:P:P:P:P:P:P::PPP:PP:P:P:P:p
 
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flashbang232
view post Posted on 8/5/2011, 01:57




this project makes me think of how much of a no0b i was

anyways im working on a new project, named Total Conquest.

Due to my sheer laziness i havent worked on it for a while, but im about to crack it open right now.

All weapons merged.


New stuff:
Weapons merged and cleared to clear up weapon ids

missiles are not overpowered anymore

and more to come via changelog
 
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flashbang232
view post Posted on 29/10/2011, 17:48




Im going to test this to see if the krogoth is still buggy.
Fauntleroy, have 3 krogoths firing at once! >=P
 
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9 replies since 10/11/2010, 15:25   161 views
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